The Creators of Baldur's Gate 3 Details Its Application of AI Tools for Next Divinity

The team behind popular role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently shown its new project, creating a wave of excitement within the industry. However, subsequent remarks from the studio's figurehead have brought a new dimension to the narrative, addressing the studio's stance toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a new statement, the studio's founder outlined that the company is employing machine learning for particular supporting functions. These include developing pitch decks, creating rough visual ideas, and creating draft text.

Importantly, Vincke emphasized that the final content in the game will be created entirely by actual writers. "Our team is writing everything in-house," he said.

Larian is actively increasing our pool of storytellers and are actively assembling narrative groups.

Given that this area is being specifically referenced — we currently have 23 artistic staff and have roles to fill for additional talent.

Each initiative we do is supplementary and aimed at enabling creatives to spend greater focus on actual creation.

Any AI system applied correctly is additive to a artist's workflow, not a replacement for their talent.

Addressing Concerns and Clarifying the Vision

The admission of employing this technology at first generated unease among a segment of the player base. In reply, Vincke provided further clarification on social media.

"Our team utilizes machine learning to explore references, just like we use Google and physical media," he stated. "During the conceptual ideation stages we use it as a basic framework for composition which we then swap out with hand-crafted concept art."

He continued, "Our studio recruits artists for their unique talent, not for their capacity to follow what a AI generates."

Focused Uses for Machine Learning

Vincke had in the past broken down the studio's practical strategy to this technology, defining its use into primary areas:

  • Streamlining Repetitive Work: Areas like refining animations, audio processing, and technical processes like adapting animations for different models.
  • Rapid Prototyping ('White Boxing'): Using tools to speedily create simple mock-ups of scenarios to experiment with concepts before expensive development.
  • Long-Term Aspirations: Exploring how AI could eventually create new forms of reactivity, especially in simulating unforeseen permutations in a vast role-playing world.

He explicitly stated that key artistic domains — like writing — are are absolutely not departments where the company is reducing human involvement. On the contrary, Larian is actively hiring in these precise fields.

"Our studio is neither releasing a game with any AI components, and we are certainly not planning on cutting creatives to swap them out with artificial intelligence," Vincke concluded.

Michael Lloyd
Michael Lloyd

A seasoned gambling analyst with over a decade of experience in reviewing European online casinos and developing winning strategies.